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Guardian of Solitude (Champions of Kamigawa)

Guardian of Solitude

Champions of Kamigawa — uncommon

Creature — Spirit

Sets Guardian of Solitude has been printed in:

Guardian of Solitude (Champions of Kamigawa)

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Cards like Guardian of Solitude in Champions of Kamigawa:

Soilshaper

Soilshaper

Creature — Spirit (1/1)

Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.

1.5 /10
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Teller of Tales

Teller of Tales

Creature — Spirit (3/3)

Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.

2.3 /10
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Hisokas Guard

Hisoka's Guard

Creature — Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

1.7 /10
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Kami of the Waning Moon

Kami of the Waning Moon

Creature — Spirit (1/1)

Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.6 /10
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Sire of the Storm

Sire of the Storm

Creature — Spirit (3/3)

Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.

6.1 /10
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Soratami Cloudskater

Soratami Cloudskater

Creature — Moonfolk Rogue (1/1)

Flying
, Return a land you control to its owner's hand: Draw a card, then discard a card.

4.6 /10
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FloatingDream Zubera

Floating-Dream Zubera

Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

5.6 /10
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Sensei GoldenTail

Sensei Golden-Tail

Legendary Creature — Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

5.9 /10
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Soratami Rainshaper

Soratami Rainshaper

Creature — Moonfolk Wizard (2/1)

Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

4.7 /10
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Orbweaver Kumo

Orbweaver Kumo

Creature — Spirit (3/4)

Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

0.5 /10
$0.15
EightandaHalfTails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric (2/2)

: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.

8.2 /10
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Kodama of the South Tree

Kodama of the South Tree

Legendary Creature — Spirit (4/4)

Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.

4.7 /10
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Cruel Deceiver

Cruel Deceiver

Creature — Spirit (2/1)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.

2 /10
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Kami of the Painted Road

Kami of the Painted Road

Creature — Spirit (3/3)

Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.

1 /10
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BattleMad Ronin

Battle-Mad Ronin

Creature — Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.

3 /10
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Callous Deceiver

Callous Deceiver

Creature — Spirit (1/3)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

0.3 /10
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Kami of Fires Roar

Kami of Fire's Roar

Creature — Spirit (2/3)

Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.

2 /10
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Kami of the Hunt

Kami of the Hunt

Creature — Spirit (2/2)

Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.

1.7 /10
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Kondas Hatamoto

Konda's Hatamoto

Creature — Human Samurai (1/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)

4.9 /10
$0.27
Samurai of the Pale Curtain

Samurai of the Pale Curtain

Creature — Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.

5.8 /10
$1.12

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