Guardian of Solitude
Champions of Kamigawa — uncommon
Creature — Spirit
Sets Guardian of Solitude has been printed in:
Champions of Kamigawa — uncommon
Creature — Spirit
Sets Guardian of Solitude has been printed in:
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Buy now! ▶Creature — Spirit (1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Creature — Human Wizard (1/1)
You may choose not to untap Hisoka's Guard during your untap step.
, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
Creature — Spirit (1/1)
Flying
Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Spirit (3/3)
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
Creature — Moonfolk Rogue (1/1)
Flying
, Return a land you control to its owner's hand: Draw a card, then discard a card.
Creature — Zubera Spirit (1/2)
When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.
Legendary Creature — Fox Samurai (2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Creature — Moonfolk Wizard (2/1)
Flying
, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Creature — Spirit (3/4)
Reach (This creature can block creatures with flying.)
Whenever you cast a Spirit or Arcane spell, Orbweaver Kumo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Fox Cleric (2/2)
: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.
Legendary Creature — Spirit (4/4)
Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
Creature — Spirit (2/1)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Cruel Deceiver gains "Whenever Cruel Deceiver deals damage to a creature, destroy that creature" until end of turn. Activate only once each turn.
Creature — Spirit (3/3)
Whenever you cast a Spirit or Arcane spell, Kami of the Painted Road gains protection from the color of your choice until end of turn.
Creature — Human Samurai (1/1)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Battle-Mad Ronin attacks each combat if able.
Creature — Spirit (1/3)
: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.
Creature — Spirit (2/3)
Whenever you cast a Spirit or Arcane spell, target creature can't block this turn.
Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, Kami of the Hunt gets +1/+1 until end of turn.
Creature — Human Samurai (1/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
As long as you control a legendary Samurai, Konda's Hatamoto gets +1/+2 and has vigilance. (Attacking doesn't cause this creature to tap.)
Creature — Fox Samurai (2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
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