Honden of Life's Web
Champions of Kamigawa — uncommon
Legendary Enchantment — Shrine
Sets Honden of Life's Web has been printed in:
Champions of Kamigawa — uncommon
Legendary Enchantment — Shrine
Sets Honden of Life's Web has been printed in:
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Buy now! ▶Legendary Enchantment — Shrine
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Legendary Enchantment — Shrine
At the beginning of your upkeep, draw a card for each Shrine you control.
Enchantment
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Legendary Creature — Snake Warrior (2/2)
At the beginning of your upkeep, sacrifice a Snake.
Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
Legendary Enchantment — Shrine
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Enchantment — Aura
Flash
Enchant creature
When Mystic Restraints enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Enchantment
Whenever a source you control deals damage to another player, put that many theft counters on Night Dealings.
, Remove X theft counters from Night Dealings: Search your library for a nonland card with mana value X, reveal it, put it into your hand, then shuffle.
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
Enchantment
: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
Enchantment
, Sacrifice a creature: Blood Rites deals 2 damage to any target.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
: Regenerate enchanted creature.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+2 and attacks each combat if able.
Creature — Ogre Shaman (3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle.
Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Creature — Demon Spirit (5/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, sacrifice a creature if you don't control an Ogre.
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