Konda's Hatamoto
Champions of Kamigawa — uncommon
Creature — Human Samurai
Konda's Hatamoto rulings:
There are no rulings for Konda's Hatamoto.
Champions of Kamigawa — uncommon
Creature — Human Samurai
Konda's Hatamoto rulings:
There are no rulings for Konda's Hatamoto.
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Buy now! ▶Legendary Creature — God // Legendary Artifact (2/4)
As long as you control three or more legendary creatures, Kolvori gets +4/+2 and has vigilance.
, : Look at the top six cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The Ringhart Crest
As The Ringhart Crest enters the battlefield, choose a creature type.
: Add . Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has vigilance as long as you control a black or green permanent.
Artifact Creature — Homunculus (3/3)
As long as you control a Dovin planeswalker, Dovin's Automaton gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
Creature — Sheep (2/2)
Gatebreaker Ram gets +1/+1 for each Gate you control.
As long as you control two or more Gates, Gatebreaker Ram has vigilance and trample.
Creature — Elemental (2/4)
Reach (This creature can block creatures with flying.)
As long as you control a Nissa planeswalker, Guardian of the Great Conduit gets +2/+0 and has vigilance. (Attacking doesn't cause it to tap.)
Creature — Faerie (1/1)
Flying, vigilance
Shinechaser gets +1/+1 as long as you control an artifact.
Shinechaser gets +1/+1 as long as you control an enchantment.
Creature — Human Artificer (2/4)
As long as you control an artifact, Aerial Engineer gets +2/+0 and has flying.
Creature — Angel (3/3)
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Creature — Giant Soldier (2/5)
Armory Guard has vigilance as long as you control a Gate.
Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Creature — Human Soldier (1/1)
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
Creature — Human Soldier (2/1)
As long as you control another multicolored permanent, Bant Sureblade gets +1/+1 and has first strike.
Creature — Faerie (1/3)
Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.
Creature — Orc Warrior (2/2)
As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.
Creature — Vampire Knight (3/2)
As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
Creature — Goblin Warrior (1/2)
As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying.
Creature — Human Scout (2/3)
Vigilance
When Briarbridge Tracker enters the battlefield, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
As long as you control a token, Briarbridge Tracker gets +2/+0.
Creature — Boar (3/1)
Haste (This creature can attack and as soon as it comes under your control.)
As long as you control a Domri planeswalker, Charging War Boar gets +1/+1 and has trample. (It can deal excess damage to the player or planeswalker it's attacking.)
Creature — Human Soldier (1/1)
As long as you control a Bird, Cloudreach Cavalry gets +2/+2 and has flying.
Enchantment
As long as you control exactly one creature, that creature gets +2/+0 and has deathtouch and lifelink.
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