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Konda s Hatamoto (Champions of Kamigawa)

Konda's Hatamoto

Champions of Kamigawa — Uncommon

Creature Human Samurai

Sets Konda's Hatamoto has been printed in:

Konda s Hatamoto (Champions of Kamigawa)
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Rating:

5.29/10

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Cards like Konda's Hatamoto in Champions of Kamigawa:

Sensei Golden Tail

Sensei Golden-Tail

Legendary Creature Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate this ability only any time you could cast a sorcery.

8.6 /10
--
Samurai of the Pale Curtain

Samurai of the Pale Curtain

Creature Fox Samurai (2/2)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

If a permanent would be put into a graveyard, exile it instead.

6.9 /10
--
Eight and a Half Tails

Eight-and-a-Half-Tails

Legendary Creature Fox Cleric (2/2)

: Target permanent you control gains protection from white until end of turn.

: Target spell or permanent becomes white until end of turn.

9.1 /10
--
Silent Chant Zubera

Silent-Chant Zubera

Creature Zubera Spirit (1/2)

When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.

1.8 /10
--
Kami of Ancient Law

Kami of Ancient Law

Creature Spirit (2/2)

Sacrifice Kami of Ancient Law: Destroy target enchantment.

2.6 /10
--
Takeno  Samurai General

Takeno, Samurai General

Legendary Creature Human Samurai (3/3)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Each other Samurai creature you control gets +1/+1 for each point of bushido it has.

7.6 /10
--
Nagao  Bound by Honor

Nagao, Bound by Honor

Legendary Creature Human Samurai (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

5.6 /10
--
Konda  Lord of Eiganjo

Konda, Lord of Eiganjo

Legendary Creature Human Samurai (3/3)

Vigilance, indestructible

Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.)

8.9 /10
--
Mothrider Samurai

Mothrider Samurai

Creature Human Samurai (2/2)

Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

1.6 /10
--
Kitsune Blademaster

Kitsune Blademaster

Creature Fox Samurai (2/2)

First strike

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

2.4 /10
--
Battle Mad Ronin

Battle-Mad Ronin

Creature Human Samurai (1/1)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

Battle-Mad Ronin attacks each turn if able.

1.9 /10
--
Devoted Retainer

Devoted Retainer

Creature Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.1 /10
--
Samurai Enforcers

Samurai Enforcers

Creature Human Samurai (4/4)

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

3.9 /10
--
Harsh Deceiver

Harsh Deceiver

Creature Spirit (1/4)

: Look at the top card of your library.

: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.

1.6 /10
--
Kabuto Moth

Kabuto Moth

Creature Spirit (1/2)

Flying

: Target creature gets +1/+2 until end of turn.

2.9 /10
--
Hisoka s Guard

Hisoka's Guard

Creature Human Wizard (1/1)

You may choose not to untap Hisoka's Guard during your untap step.

, : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)

2.8 /10
--
Myojin of Cleansing Fire

Myojin of Cleansing Fire

Legendary Creature Spirit (4/6)

Myojin of Cleansing Fire enters the battlefield with a divinity counter on it if you cast it from your hand.

Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.

Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.

8.7 /10
--
Kitsune Healer

Kitsune Healer

Creature Fox Cleric (2/2)

: Prevent the next 1 damage that would be dealt to target creature or player this turn.

: Prevent all damage that would be dealt to target legendary creature this turn.

2.6 /10
--
Budoka Gardener

Budoka Gardener

Creature Human Monk (2/1)

: You may put a land card from your hand into play. If you control ten or more lands, flip Budoka Gardener.

0 /10
--
Masako the Humorless

Masako the Humorless

Legendary Creature Human Advisor (2/1)

Flash

Tapped creatures you control can block as though they were untapped.

8.8 /10
--

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