Ivory Guardians
Chronicles — uncommon
Creature — Giant Cleric
Sets Ivory Guardians has been printed in:
Chronicles — uncommon
Creature — Giant Cleric
Sets Ivory Guardians has been printed in:
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Buy now! ▶Creature — Beast (3/3)
Protection from red
Beasts of Bogardan gets +1/+1 as long as an opponent controls a nontoken white permanent.
Creature — Sphinx (3/4)
: Target player chooses a card name, then reveals the top card of their library. If that card has the chosen name, that player puts it into their hand. If it doesn't, the player puts it into their graveyard.
Legendary Creature — Faerie (2/3)
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
Legendary Creature — Angel (4/4)
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
Creature — Human Cleric (1/1)
: Witch Hunter deals 1 damage to target player or planeswalker.
, : Return target creature an opponent controls to its owner's hand.
Legendary Creature — Human Warrior (0/0)
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Legendary Creature — Human Wizard (5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Legendary Creature — Human Wizard (3/3)
, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Artifact Creature — Horse (4/4)
Trample
As long as you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.
Legendary Creature — Demon (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Creature — Giant (6/4)
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
Creature — Human Soldier Archer (1/2)
: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Creature — Angel (3/3)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Legendary Creature — Elf Warrior (4/6)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Nightstalker (4/4)
, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
Legendary Creature — Human Warrior (3/4)
When Stangg enters the battlefield, create Stangg Twin, a legendary 3/4 red and green Human Warrior creature token. Exile that token when Stangg leaves the battlefield. Sacrifice Stangg when that token leaves the battlefield.
Creature — Demon (2/5)
At end of combat, gain control of all creatures blocking The Wretched for as long as you control The Wretched.
Legendary Creature — Human Archer (3/3)
: Tor Wauki deals 2 damage to target attacking or blocking creature.
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