The Wretched
Chronicles — rare
Creature — Demon
Sets The Wretched has been printed in:
Chronicles — rare
Creature — Demon
Sets The Wretched has been printed in:
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Buy now! ▶Creature — Phyrexian Demon (6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
Creature — Human Rogue (1/1)
, : Gain control of target artifact for as long as you control Aladdin.
Creature — Angel (3/3)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Legendary Creature — Faerie (2/3)
You may choose not to untap Rubinia Soulsinger during your untap step.
: Gain control of target creature for as long as you control Rubinia and Rubinia remains tapped.
Creature — Nightstalker (4/4)
, : All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.
Creature — Zombie (2/3)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent and planeswalker it has dealt damage to this game.
Creature — Spirit (0/1)
, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
Creature — Horror (1/1)
, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
Legendary Creature — Demon (5/5)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Whenever a player casts a black spell, you gain 1 life.
Legendary Creature — Human Archer (3/3)
: Tor Wauki deals 2 damage to target attacking or blocking creature.
Legendary Creature — Human Warrior (0/0)
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
Creature — Djinn (4/5)
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Legendary Creature — Human Wizard (3/3)
, : Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.
Legendary Creature — Human Artificer (2/2)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
: Counter target activated ability from an artifact source unless that ability's controller pays . (Mana abilities can't be targeted.)
Legendary Creature — Human Wizard (5/4)
At the beginning of combat on your turn, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.
Creature — Elephant (2/2)
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creature — Slug (1/1)
: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Giant Cleric (3/3)
Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
Legendary Creature — Elf Warrior (4/6)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
Creature — Wall (0/1)
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
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