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Abduction (Classic Sixth Edition)

Abduction

Classic Sixth Edition — Uncommon

Enchantment Aura

Sets Abduction has been printed in:

Abduction (Classic Sixth Edition)
Price: PaperMTGO

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$0.32

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6.57/10

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Cards like Abduction in Classic Sixth Edition:

Gaseous Form

Gaseous Form

Enchantment Aura

Enchant creature

Prevent all combat damage that would be dealt to and dealt by enchanted creature.

4 /10
$0.16
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.

Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.

7.3 /10
$0.46
Zur s Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.

If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

7.4 /10
--
Insight

Insight

Enchantment

Whenever an opponent casts a green spell, you draw a card.

5.5 /10
$0.24
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

4.1 /10
$0.21
Flight

Flight

Enchantment Aura

Enchant creature

Enchanted creature has flying.

2.4 /10
$0.15
Lure

Lure

Enchantment Aura

Enchant creature

All creatures able to block enchanted creature do so.

4.1 /10
$0.23
Divine Transformation

Divine Transformation

Enchantment Aura

Enchant creature

Enchanted creature gets +3/+3.

5.5 /10
$0.24
Feast of the Unicorn

Feast of the Unicorn

Enchantment Aura

Enchant creature

Enchanted creature gets +4/+0.

3.1 /10
$0.17
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.7 /10
$0.22
Conquer

Conquer

Enchantment Aura

Enchant land

You control enchanted land.

4.6 /10
$0.21
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

7.9 /10
$0.82
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3.7 /10
$0.19
Phantasmal Terrain

Phantasmal Terrain

Enchantment Aura

Enchant land

As Phantasmal Terrain enters the battlefield, choose a basic land type.

Enchanted land is the chosen type.

2.7 /10
$0.16
Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

6.4 /10
$0.33
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.

Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white.

You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

8.2 /10
$1.02
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

4.7 /10
$0.21
Psychic Venom

Psychic Venom

Enchantment Aura

Enchant land

Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

3 /10
$0.17
Strands of Night

Strands of Night

Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

6 /10
$0.32
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

6.1 /10
$0.38

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