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Abduction (Classic Sixth Edition)

Abduction

Classic Sixth Edition — uncommon

Enchantment — Aura

Sets Abduction has been printed in:

Abduction (Classic Sixth Edition)

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Cards like Abduction in Classic Sixth Edition:

Gaseous Form

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Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

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Zurs Weirding

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Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

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Insight

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Whenever an opponent casts a green spell, you draw a card.

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Browse

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: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

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Hecatomb

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When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

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Divine Transformation

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Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

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Feast of the Unicorn

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Enchantment — Aura

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Enchanted creature gets +4/+0.

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Flight

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Enchantment — Aura

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Enchanted creature has flying.

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Lure

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Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
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Castle

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Untapped creatures you control get +0/+2.

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Conquer

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Enchantment — Aura

Enchant land
You control enchanted land.

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Fervor

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Creatures you control have haste. (They can attack and as soon as they come under your control.)

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Aether Flash

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Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

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Celestial Dawn

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Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Familiar Ground

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Enchantment

Each creature you control can't be blocked by more than one creature.

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Orcish Oriflamme

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Enchantment

Attacking creatures you control get +1/+0.

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Phantasmal Terrain

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Enchantment — Aura

Enchant land
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Psychic Venom

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Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

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Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

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Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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