Ancestral Memories
Classic Sixth Edition — rare
Sorcery
Sets Ancestral Memories has been printed in:
Classic Sixth Edition — rare
Sorcery
Sets Ancestral Memories has been printed in:
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Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Sorcery
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery
Each player draws a card for each creature card in their graveyard.
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
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