Castle
Classic Sixth Edition — uncommon
Enchantment
Sets Castle has been printed in:
Classic Sixth Edition — uncommon
Enchantment
Sets Castle has been printed in:
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Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment
Each creature you control can't be blocked by more than one creature.
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment
, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
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