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Conquer (Classic Sixth Edition)

Conquer

Classic Sixth Edition — uncommon

Enchantment — Aura

Conquer (Classic Sixth Edition)

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Cards like Conquer in Classic Sixth Edition:

Manabarbs

Manabarbs

Enchantment

Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

9.3 /10
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Orcish Oriflamme

Orcish Oriflamme

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Attacking creatures you control get +1/+0.

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Aether Flash

Aether Flash

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Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

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Abduction

Abduction

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Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
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Burrowing

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Enchantment — Aura

Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)

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Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

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Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+0.

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Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

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Giant Strength

Giant Strength

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2.

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Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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Castle

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Enchantment

Untapped creatures you control get +0/+2.

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Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

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Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
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Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

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Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

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Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
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Forbidden Crypt

Forbidden Crypt

Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.

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Goblin Warrens

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, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

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Greed

Greed

Enchantment

, Pay 2 life: Draw a card.

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Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

3.5 /10
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