Conquer
Classic Sixth Edition — uncommon
Enchantment — Aura
Sets Conquer has been printed in:
Classic Sixth Edition — uncommon
Enchantment — Aura
Sets Conquer has been printed in:
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Enchantment — Aura
Enchant creature
Enchanted creature gets +4/+0.
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Enchantment
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
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