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Dense Foliage (Classic Sixth Edition)

Dense Foliage

Classic Sixth Edition — rare

Enchantment

Sets Dense Foliage has been printed in:

Dense Foliage (Classic Sixth Edition)

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Cards like Dense Foliage in Classic Sixth Edition:

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Each creature you control can't be blocked by more than one creature.

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Living Lands

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All Forests are 1/1 creatures that are still lands.

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Lure

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Enchant creature
All creatures able to block enchanted creature do so.

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Call of the Wild

Call of the Wild

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: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

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Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
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Rowen

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Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

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Tranquil Grove

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: Destroy all other enchantments.

3.6 /10
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Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

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Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
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Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Chill

Chill

Enchantment

Red spells cost more to cast.

3.6 /10
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Fervor

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Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
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Hecatomb

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Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
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Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

7 /10
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Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3.4 /10
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Pestilence

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Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
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Serenity

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At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

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Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

6.7 /10
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Abduction

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Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
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Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

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