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Divine Transformation (Classic Sixth Edition)

Divine Transformation

Classic Sixth Edition — uncommon

Enchantment — Aura

Sets Divine Transformation has been printed in:

Divine Transformation (Classic Sixth Edition)

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Rating:

1.66/10

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Cards like Divine Transformation in Classic Sixth Edition:

Castle

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Enchantment

Untapped creatures you control get +0/+2.

4.3 /10
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Kismet

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Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

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Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

3.5 /10
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Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Feast of the Unicorn

Feast of the Unicorn

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+0.

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Heros Resolve

Hero's Resolve

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+5.

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Abduction

Abduction

Enchantment — Aura

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.

4.5 /10
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Dense Foliage

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

4.1 /10
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Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.3 /10
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Lure

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Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
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Spirit Link

Spirit Link

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.

8.5 /10
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Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

7 /10
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Animate Wall

Animate Wall

Enchantment — Aura

Enchant Wall
Enchanted Wall can attack as though it didn't have defender.

3.1 /10
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Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
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Conquer

Conquer

Enchantment — Aura

Enchant land
You control enchanted land.

1.4 /10
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Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

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Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

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Goblin Warrens

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, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.

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Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

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Living Lands

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

5.6 /10
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