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Enfeeblement (Classic Sixth Edition)

Enfeeblement

Classic Sixth Edition — common

Enchantment — Aura

Sets Enfeeblement has been printed in:

Enfeeblement (Classic Sixth Edition)

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Cards like Enfeeblement in Classic Sixth Edition:

Blight

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Enchant land
When enchanted land becomes tapped, destroy it.

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Feast of the Unicorn

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Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+0.

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Giant Strength

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Enchant creature
Enchanted creature gets +2/+2.

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Heros Resolve

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Enchant creature
Enchanted creature gets +1/+5.

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Leshracs Rite

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Enchantment — Aura

Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)

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Regeneration

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Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
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Dread of Night

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Enchantment

White creatures get -1/-1.

1.8 /10
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Phantasmal Terrain

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Enchantment — Aura

Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
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2.5 /10
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Psychic Venom

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Enchantment — Aura

Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

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Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
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Pestilence

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Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

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Serenity

Serenity

Enchantment

At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

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Serras Blessing

Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

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Strands of Night

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Enchantment

, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to the battlefield.

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Tranquil Grove

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: Destroy all other enchantments.

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Chill

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Red spells cost more to cast.

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Circle of Protection Black

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Enchantment

: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

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Circle of Protection Blue

Circle of Protection: Blue

Enchantment

: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

3.2 /10
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Circle of Protection Green

Circle of Protection: Green

Enchantment

: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

3.5 /10
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Circle of Protection White

Circle of Protection: White

Enchantment

: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

4.4 /10
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