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Familiar Ground (Classic Sixth Edition)

Familiar Ground

Classic Sixth Edition — uncommon

Enchantment

Sets Familiar Ground has been printed in:

Familiar Ground (Classic Sixth Edition)

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Rating:

6.02/10

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Cards like Familiar Ground in Classic Sixth Edition:

Dense Foliage

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

4 /10
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Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

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Living Lands

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Enchantment

All Forests are 1/1 creatures that are still lands.

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Lure

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Enchant creature
All creatures able to block enchanted creature do so.

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Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
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Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.6 /10
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Tranquil Grove

Tranquil Grove

Enchantment

: Destroy all other enchantments.

3.6 /10
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Stalking Tiger

Stalking Tiger

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Stalking Tiger can't be blocked by more than one creature.

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Kismet

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Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

7 /10
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Abduction

Abduction

Enchantment — Aura

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.

4.5 /10
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Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.2 /10
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Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
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Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
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Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

3.5 /10
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Orcish Oriflamme

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Enchantment

Attacking creatures you control get +1/+0.

3.4 /10
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Serra's Blessing

Enchantment

Creatures you control have vigilance. (Attacking doesn't cause them to tap.)

6.7 /10
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Aether Flash

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Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

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Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

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Chill

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Enchantment

Red spells cost more to cast.

3.6 /10
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