Fervor
Classic Sixth Edition — rare
Enchantment
Sets Fervor has been printed in:
Classic Sixth Edition — rare
Enchantment
Sets Fervor has been printed in:
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Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Enchantment
, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment
Each creature you control can't be blocked by more than one creature.
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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