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Fire Diamond (Classic Sixth Edition)

Fire Diamond

Classic Sixth Edition — uncommon

Artifact

Fire Diamond rulings:

There are no rulings for Fire Diamond.

Fire Diamond (Classic Sixth Edition)

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9.84/10

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Here are cards with similar text to Fire Diamond:

Akoum Warrior  Akoum Teeth

Akoum Warrior // Akoum Teeth

Creature — Minotaur Warrior // Land (4/5)

Trample

Akoum Teeth

Akoum Teeth enters the battlefield tapped.
: Add .

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Kazuuls Fury  Kazuuls Cliffs

Kazuul's Fury // Kazuul's Cliffs

Instant // Land

As an additional cost to cast this spell, sacrifice a creature.
Kazuul's Fury deals damage equal to the sacrificed creature's power to any target.

Kazuul's Cliffs

Kazuul's Cliffs enters the battlefield tapped.
: Add .

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Shatterskull Smashing  Shatterskull the Hammer Pass

Shatterskull Smashing // Shatterskull, the Hammer Pass

Sorcery // Land

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass

As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .

9.7 /10
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SongMad Treachery  SongMad Ruins

Song-Mad Treachery // Song-Mad Ruins

Sorcery // Land

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Song-Mad Ruins

Song-Mad Ruins enters the battlefield tapped.
: Add .

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Spikefield Hazard  Spikefield Cave

Spikefield Hazard // Spikefield Cave

Instant // Land

Spikefield Hazard deals 1 damage to any target. If a permanent dealt damage this way would die this turn, exile it instead.

Spikefield Cave

Spikefield Cave enters the battlefield tapped.
: Add .

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Valakut Awakening  Valakut Stoneforge

Valakut Awakening // Valakut Stoneforge

Instant // Land

Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one.

Valakut Stoneforge

Valakut Stoneforge enters the battlefield tapped.
: Add .

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Castle Embereth

Castle Embereth

Land

Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.

9.7 /10
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Cliffgate

Cliffgate

Land — Gate

Cliffgate enters the battlefield tapped.
As Cliffgate enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.

9.3 /10
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Den of the Bugbear

Den of the Bugbear

Land

If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

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Desert of the Fervent

Desert of the Fervent

Land — Desert

Desert of the Fervent enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

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Dormant Volcano

Dormant Volcano

Land

Dormant Volcano enters the battlefield tapped.
When Dormant Volcano enters the battlefield, sacrifice it unless you return an untapped Mountain you control to its owner's hand.
: Add .

7.1 /10
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Dwarven Hold

Dwarven Hold

Land

Dwarven Hold enters the battlefield tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.

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Dwarven Mine

Dwarven Mine

Land — Mountain

(: Add .)
Dwarven Mine enters the battlefield tapped unless you control three or more other Mountains.
When Dwarven Mine enters the battlefield untapped, create a 1/1 red Dwarf creature token.

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Dwarven Ruins

Dwarven Ruins

Land

Dwarven Ruins enters the battlefield tapped.
: Add .
, Sacrifice Dwarven Ruins: Add .

7.6 /10
--
Flamekin Village

Flamekin Village

Land

As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.
: Add .
, : Target creature gains haste until end of turn.

8.6 /10
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Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9.8 /10
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Gate to Tumbledown

Gate to Tumbledown

Land — Mountain Gate

Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

6.1 /10
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Hidden Volcano

Hidden Volcano

Land — Cave

Hidden Volcano enters the battlefield tapped.
: Add .
, , Sacrifice Hidden Volcano: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

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Keldon Megaliths

Keldon Megaliths

Land

Keldon Megaliths enters the battlefield tapped.
: Add .
Hellbent — , : Keldon Megaliths deals 1 damage to any target. Activate only if you have no cards in hand.

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