Glasses of Urza
Classic Sixth Edition — uncommon
Artifact
Glasses of Urza rulings:
There are no rulings for Glasses of Urza.
Classic Sixth Edition — uncommon
Artifact
Glasses of Urza rulings:
There are no rulings for Glasses of Urza.
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Buy now! ▶Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Sorcery
Look at target player's hand and choose up to two cards from it. That player discards those cards.
Sorcery
( can be paid with either or 2 life.)
Look at target player's hand.
Draw a card.
Creature — Human Rogue (1/1)
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.
Creature — Thrull (1/1)
, Sacrifice Thrull Surgeon: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
Legendary Creature — Faerie Wizard (3/1)
Flash
Flying
When Vendilion Clique enters the battlefield, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Sorcery
As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
Creature — Bat (1/1)
Flying, lifelink
When Deep-Cavern Bat enters the battlefield, look at target opponent's hand. You may exile a nonland card from it until Deep-Cavern Bat leaves the battlefield.
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.
Creature — Human Wizard (0/6)
Morph—Reveal a blue card in your hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Dragon's Eye Savants is turned face up, look at target opponent's hand.
Creature — Human Cleric (3/1)
Flying
When Elite Spellbinder enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Battle — Siege // Enchantment
(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs more to cast.
Lightshield Array
At the beginning of your end step, put a +1/+1 counter on each creature that attacked this turn.
Sacrifice Lightshield Array: Creatures you control gain hexproof and indestructible until end of turn.
Artifact
, , Sacrifice Jester's Sombrero: Look at target player's sideboard, choose three cards from it, and remove those cards from the match.
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