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Icatian Town (Classic Sixth Edition)

Icatian Town

Classic Sixth Edition — rare

Sorcery

Icatian Town (Classic Sixth Edition)

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Cards like Icatian Town in Classic Sixth Edition:

Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

6 /10
$1.98
Jokulhaups

Jokulhaups

Sorcery

Destroy all artifacts, creatures, and lands. They can't be regenerated.

7.4 /10
$6.01
Tariff

Tariff

Sorcery

Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.

2.5 /10
$0.49
Wrath of God

Wrath of God

Sorcery

Destroy all creatures. They can't be regenerated.

9.9 /10
$3.14
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

2.3 /10
$0.34
Library of LatNam

Library of Lat-Nam

Sorcery

An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.

3.4 /10
$0.39
Psychic Transfer

Psychic Transfer

Sorcery

If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

0.1 /10
$0.26
Pyrotechnics

Pyrotechnics

Sorcery

Pyrotechnics deals 4 damage divided as you choose among any number of targets.

2.1 /10
$0.15
Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

3.9 /10
$0.67
Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

4.2 /10
$0.88
Dry Spell

Dry Spell

Sorcery

Dry Spell deals 1 damage to each creature and each player.

2.8 /10
$0.06
Earthquake

Earthquake

Sorcery

Earthquake deals X damage to each creature without flying and each player.

9.3 /10
$2.28
Fit of Rage

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

2.4 /10
$0.10
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
$0.34
Infernal Contract

Infernal Contract

Sorcery

Draw four cards. You lose half your life, rounded up.

4.3 /10
$0.36
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

2.8 /10
$0.29
Natures Resurgence

Nature's Resurgence

Sorcery

Each player draws a card for each creature card in their graveyard.

3.5 /10
$0.26
Perish

Perish

Sorcery

Destroy all green creatures. They can't be regenerated.

3.1 /10
$0.27
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

8 /10
$1.93
Raise Dead

Raise Dead

Sorcery

Return target creature card from your graveyard to your hand.

6.8 /10
$0.15

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