Insight
Classic Sixth Edition — uncommon
Enchantment
Sets Insight has been printed in:
Classic Sixth Edition — uncommon
Enchantment
Sets Insight has been printed in:
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Buy now! ▶Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
Enchantment
Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment
: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
Enchantment — Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Enchantment — Aura
Enchant land
As Phantasmal Terrain enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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