Light of Day
Classic Sixth Edition — uncommon
Enchantment
Sets Light of Day has been printed in:
Classic Sixth Edition — uncommon
Enchantment
Sets Light of Day has been printed in:
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Artifacts, creatures, and lands your opponents control enter the battlefield tapped.
Enchantment
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Enchantment
Each creature you control can't be blocked by more than one creature.
Enchantment
Creatures you control have haste. (They can attack and as soon as they come under your control.)
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Enchantment — Aura
Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard from anywhere, exile that card instead.
Enchantment
When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Creature — Wall (5/6)
Defender (This creature can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.
Enchantment — Aura
Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
Enchantment
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
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