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Living Lands (Classic Sixth Edition)

Living Lands

Classic Sixth Edition — Rare

Enchantment

Living Lands rulings:

8/1/2008 : A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of his or her most recent turn. It doesn’t matter how long the permanent has been a creature.

Living Lands (Classic Sixth Edition)
Price: PaperMTGO

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$0.39

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Cards with similar text to Living Lands:

Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)

Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library.

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Choose one —

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Nature s Revolt

Nature's Revolt

Enchantment

All lands are 2/2 creatures that are still lands.

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--
Ambush Commander

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Life and Limb

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Natural Emergence

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Enchantment

When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.

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Life    Death
//

Life // Death

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All lands you control become 1/1 creatures until end of turn. They're still lands.

//

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Ensnare

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Jolrael  Empress of Beasts

Jolrael, Empress of Beasts

Legendary Creature — Human Spellshaper (3/3)

, , Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.

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Thelonite Druid

Thelonite Druid

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, , Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands.

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Stormtide Leviathan

Creature — Leviathan (8/8)

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Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

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Cast Winter's Chill only during combat before blockers are declared.

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--
Nissa  Worldwaker

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Obliterate

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