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Living Lands (Classic Sixth Edition)

Living Lands

Classic Sixth Edition — rare

Enchantment

Living Lands (Classic Sixth Edition)

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Rating:

5.63/10

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Cards like Living Lands in Classic Sixth Edition:

Lure

Lure

Enchantment — Aura

Enchant creature
All creatures able to block enchanted creature do so.

8.1 /10
$0.16
Dense Foliage

Dense Foliage

Enchantment

Creatures can't be the targets of spells.

4.1 /10
$0.64
Call of the Wild

Call of the Wild

Enchantment

: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.

4.1 /10
$0.27
Familiar Ground

Familiar Ground

Enchantment

Each creature you control can't be blocked by more than one creature.

6 /10
$0.36
Rowen

Rowen

Enchantment

Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

4.6 /10
$0.39
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

5.7 /10
$0.53
Kismet

Kismet

Enchantment

Artifacts, creatures, and lands your opponents control enter the battlefield tapped.

7 /10
$0.65
Pestilence

Pestilence

Enchantment

At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pestilence.
: Pestilence deals 1 damage to each creature and each player.

8.6 /10
$0.47
Castle

Castle

Enchantment

Untapped creatures you control get +0/+2.

4.3 /10
$0.22
Fervor

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

9.3 /10
$6.52
Gaseous Form

Gaseous Form

Enchantment — Aura

Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

2.3 /10
$0.11
Hecatomb

Hecatomb

Enchantment

When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.

3.3 /10
$0.39
Light of Day

Light of Day

Enchantment

Black creatures can't attack or block.

3.5 /10
$0.14
Orcish Oriflamme

Orcish Oriflamme

Enchantment

Attacking creatures you control get +1/+0.

3.4 /10
$0.28
Regeneration

Regeneration

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

5.6 /10
$0.11
Tranquil Grove

Tranquil Grove

Enchantment

: Destroy all other enchantments.

3.6 /10
$1.05
Abduction

Abduction

Enchantment — Aura

Enchant creature
When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.

4.5 /10
$0.20
Aether Flash

Aether Flash

Enchantment

Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.

7 /10
$0.51
Browse

Browse

Enchantment

: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

0.4 /10
$0.14
Conquer

Conquer

Enchantment — Aura

Enchant land
You control enchanted land.

1.4 /10
$0.18

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