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Nature s Resurgence (Classic Sixth Edition)

Nature's Resurgence

Classic Sixth Edition — rare

Sorcery

Sets Nature's Resurgence has been printed in:

Nature s Resurgence (Classic Sixth Edition)

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Rating:

3.53/10

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Cards like Nature's Resurgence in Classic Sixth Edition:

Waiting in the Weeds

Waiting in the Weeds

Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

3.9 /10
$0.70
Elven Cache

Elven Cache

Sorcery

Return target card from your graveyard to your hand.

3.2 /10
$0.22
Untamed Wilds

Untamed Wilds

Sorcery

Search your library for a basic land card, put that card onto the battlefield, then shuffle.

5.1 /10
$0.14
Creeping Mold

Creeping Mold

Sorcery

Destroy target artifact, enchantment, or land.

5.2 /10
$0.16
Fallow Earth

Fallow Earth

Sorcery

Put target land on top of its owner's library.

0.7 /10
$0.14
Tranquility

Tranquility

Sorcery

Destroy all enchantments.

4.7 /10
$0.17
Polymorph

Polymorph

Sorcery

Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

8.1 /10
$1.93
Ashen Powder

Ashen Powder

Sorcery

Put target creature card from an opponent's graveyard onto the battlefield under your control.

4.2 /10
$0.88
Diminishing Returns

Diminishing Returns

Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

5.6 /10
$4.15
Juxtapose

Juxtapose

Sorcery

You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.

2.9 /10
$0.29
Illicit Auction

Illicit Auction

Sorcery

Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)

6 /10
$2.00
Coercion

Coercion

Sorcery

Target opponent reveals their hand. You choose a card from it. That player discards that card.

3 /10
$0.14
Doomsday

Doomsday

Sorcery

Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

8.3 /10
$4.17
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
$0.34
Agonizing Memories

Agonizing Memories

Sorcery

Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

1.1 /10
$0.18
Ancestral Memories

Ancestral Memories

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

2.3 /10
$0.34
Hammer of Bogardan

Hammer of Bogardan

Sorcery

Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.

2.6 /10
$0.36
Library of LatNam

Library of Lat-Nam

Sorcery

An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.

3.4 /10
$0.40
Mind Warp

Mind Warp

Sorcery

Look at target player's hand and choose X cards from it. That player discards those cards.

1.3 /10
$0.11
Perish

Perish

Sorcery

Destroy all green creatures. They can't be regenerated.

3.2 /10
$0.27

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