Pyrotechnics
Classic Sixth Edition — common
Sorcery
Sets Pyrotechnics has been printed in:
Classic Sixth Edition — common
Sorcery
Sets Pyrotechnics has been printed in:
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Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Sorcery
Hammer of Bogardan deals 3 damage to any target.
: Return Hammer of Bogardan from your graveyard to your hand. Activate only during your upkeep.
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
Sorcery
You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Sorcery
An opponent chooses one —
• You draw three cards at the beginning of the next turn's upkeep.
• You search your library for a card, put that card into your hand, then shuffle.
Sorcery
Look at target player's hand and choose X cards from it. That player discards those cards.
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
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