Remedy
Classic Sixth Edition — common
Instant
Sets Remedy has been printed in:
Classic Sixth Edition — common
Instant
Sets Remedy has been printed in:
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Destroy target creature with power 4 or greater. It can't be regenerated.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Instant
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Instant
You may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to .
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Sorcery
Each player sacrifices the creature they control with the highest mana value unless they pay that creature's mana cost. If two or more creatures a player controls are tied for highest, that player chooses one.
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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