Reverse Damage
Classic Sixth Edition — rare
Instant
Reverse Damage rulings:
2004-10-04: It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed.
Classic Sixth Edition — rare
Instant
Reverse Damage rulings:
2004-10-04: It only affects damage dealt by the source one time. If the source damages you a second time this turn, the damage will not be reversed.
TCGPlayer low price:
Buy now! ▶Creature — Human Spellshaper (1/1)
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay . If you don't, you lose the game.
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage. Exile cards from the top of your library equal to the damage prevented this way.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Enchantment
, Pay 2 life: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Soldier (1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Artifact
, : The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
: Any player may pay . If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
Creature — Human Advisor (1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Artifact
, Sacrifice Dark Sphere: The next time a source of your choice would deal damage to you this turn, prevent half that damage, rounded down.
Creature — Human Cleric (1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Artifact
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
Artifact
, : The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.
Instant
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way.
Instant
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
Creature — Elemental Incarnation (6/6)
Flying
If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way.
When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.
Instant
The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life.
Instant — Arcane
Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
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