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Standing Troops (Classic Sixth Edition)

Standing Troops

Classic Sixth Edition — Common

Creature Human Soldier

Standing Troops is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Standing Troops (Classic Sixth Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

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Rating:

5.43/10

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Cards like Standing Troops in Standard format:

Affa Protector

Affa Protector

Creature Human Soldier Ally (1/4)

Vigilance

7.3 /10
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Woodland Patrol

Woodland Patrol

Creature Human Scout (3/2)

Vigilance

6.6 /10
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Inquisitor s Ox

Inquisitor's Ox

Creature Ox (2/5)

Delirium Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard.

6.5 /10
$0.15
Trusty Companion

Trusty Companion

Creature Hyena (3/2)

Vigilance

Trusty Companion can't attack alone.

6.4 /10
$0.19
Aether Inspector

Aether Inspector

Creature Dwarf Artificer (2/3)

Vigilance

When Aether Inspector enters the battlefield, you get (two energy counters).

Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

5.5 /10
$0.15
Aerial Responder

Aerial Responder

Creature Dwarf Soldier (2/3)

Flying, vigilance, lifelink

8.5 /10
$0.21
Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

6.1 /10
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Eagle of the Watch

Eagle of the Watch

Creature Bird (2/1)

Flying, vigilance

5.1 /10
$0.14
Makindi Patrol

Makindi Patrol

Creature Human Knight Ally (2/3)

Rally Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.

5.8 /10
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Selfless Spirit

Selfless Spirit

Creature Spirit Cleric (2/1)

Flying

Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.

7.8 /10
$8.54
Courier Griffin

Courier Griffin

Creature Griffin (2/3)

Flying

When Courier Griffin enters the battlefield, you gain 2 life.

6.2 /10
$0.14
It That Rides as One

It That Rides as One

Creature Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

5.2 /10
--
Apothecary Geist

Apothecary Geist

Creature Spirit (2/3)

Flying

When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life.

6.5 /10
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Extricator of Sin

Extricator of Sin

Creature Human Cleric (0/3)

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

6.2 /10
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Glint Sleeve Artisan

Glint-Sleeve Artisan

Creature Dwarf Artificer (2/2)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

6 /10
$0.13
Sanctifier of Souls

Sanctifier of Souls

Creature Human Cleric (2/3)

Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn.

, Exile a creature card from your graveyard: Put a 1/1 white Spirit creature token with flying onto the battlefield.

5.4 /10
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Anafenza  Kin Tree Spirit

Anafenza, Kin-Tree Spirit

Legendary Creature Spirit Soldier (2/2)

Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

7.8 /10
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Lantern Scout

Lantern Scout

Creature Human Scout Ally (3/2)

Rally Whenever Lantern Scout or another Ally enters the battlefield under your control, creatures you control gain lifelink until end of turn.

7.1 /10
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Guardian of Pilgrims

Guardian of Pilgrims

Creature Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

6.9 /10
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Desperate Sentry

Desperate Sentry

Creature Human Soldier (1/2)

When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

Delirium Desperate Sentry gets +3/+0 as long as there are four or more card types among cards in your graveyard.

6.9 /10
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