Tariff
Classic Sixth Edition — rare
Sorcery
Sets Tariff has been printed in:
Classic Sixth Edition — rare
Sorcery
Sets Tariff has been printed in:
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You and target player exchange control of the creature you each control with the highest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest, their controller chooses one of them.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.
Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Sorcery
Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)
Instant
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Sorcery
Hurricane deals X damage to each creature with flying and each player.
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