Wild Growth
Classic Sixth Edition — common
Enchantment — Aura
Classic Sixth Edition — common
Enchantment — Aura
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Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
Enchantment — Aura
Enchant creature
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
Enchantment — Aura
Enchant creature
: Enchanted creature gets +1/+0 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Enchantment — Aura
Enchant creature
All creatures able to block enchanted creature do so.
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
: Regenerate enchanted creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Whenever enchanted creature deals damage, you gain that much life.
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.
Enchantment
: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Enchantment
Each creature you control can't be blocked by more than one creature.
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Enchantment — Aura
Enchant land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.
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