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Commandeer (Coldsnap)

Commandeer

Coldsnap — Rare

Instant

Commandeer is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Commandeer (Coldsnap)
Price: PaperMTGO

TCGPlayer avg. price:

$5.15

$3.00 $5.15 $7.68
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Rating:

8.83/10

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Cards like Commandeer in Standard format:

Insidious Will

Insidious Will

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Counter target spell.

You may choose new targets for target spell.

Copy target instant or sorcery spell. You may choose new targets for the copy.

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Scour the Laboratory

Scour the Laboratory

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Delirium Scour the Laboratory costs less to cast if there are four or more card types among cards in your graveyard.

Draw three cards.

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Blessed Reincarnation

Blessed Reincarnation

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Exile target creature an opponent controls. That player reveals cards from the top of his or her library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into his or her library.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

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Chilling Grasp

Chilling Grasp

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Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Just the Wind

Just the Wind

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Return target creature to its owner's hand.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Invasive Surgery

Invasive Surgery

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Counter target sorcery spell.

Delirium If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell's controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles his or her library.

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Grip of the Roil

Grip of the Roil

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

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Comparative Analysis

Comparative Analysis

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Target player draws two cards.

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Broken Concentration

Broken Concentration

Instant

Counter target spell.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Displace

Displace

Instant

Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

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Overwhelming Denial

Overwhelming Denial

Instant

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Overwhelming Denial can't be countered by spells or abilities.

Counter target spell.

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Disappearing Act

Disappearing Act

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As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

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Negate

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Counter target noncreature spell.

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Compelling Deterrence

Compelling Deterrence

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Return target nonland permanent to its owner's hand. Then that player discards a card if you control a Zombie.

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Scatter to the Winds

Scatter to the Winds

Instant

Counter target spell.

Awaken 3 (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

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Deny Existence

Deny Existence

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Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

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Gideon s Phalanx

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Put four 2/2 white Knight creature tokens with vigilance onto the battlefield.

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Revolutionary Rebuff

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Counter target nonartifact spell unless its controller pays .

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Turn Aside

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Counter target spell that targets a permanent you control.

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Paradoxical Outcome

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Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.

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