Karplusan Strider
Coldsnap — uncommon
Creature — Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
Coldsnap — uncommon
Creature — Yeti
Karplusan Strider can't be the target of blue or black spells.
The strider's long, loping gait is an adaptation that allows it to move quickly in deep snow.
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Buy now! ▶Creature — Centaur (3/2)
Creatures you control can't be the targets of blue spells or abilities from blue sources.
Creature — Wolf (3/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on Witchstalker.
Creature — Merfolk Scout (2/2)
When Jungleborn Pioneer enters the battlefield, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)
Creature — Elemental Horse (5/3)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Vine Mare can't be blocked by black creatures.
Creature — Crocodile (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters the battlefield with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Creature — Centaur (6/3)
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Elemental (5/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Insect (6/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Treefolk (0/0)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Creature — Insect (6/1)
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Creature — Insect (1/2)
Flying
Shroud (This creature can't be the target of spells or abilities.)
Creature — Merfolk Shaman (2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
Creature — Centaur Archer (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Snake Warrior (2/3)
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.)
Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Legendary Creature — Spirit (6/4)
Trample
Shroud (This creature can't be the target of spells or abilities.)
Creature — Treefolk (1/1)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever a creature dies, put a +1/+1 counter on Lumberknot.
Creature — Beast (2/3)
Lurker can't be the target of spells unless it attacked or blocked this turn.
Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Insect (3/1)
Shroud (This creature can't be the target of spells or abilities.)
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