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Vanish into Memory (Coldsnap)

Vanish into Memory

Coldsnap — Uncommon

Instant

Vanish into Memory is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Vanish into Memory (Coldsnap)
Price: PaperMTGO

TCGPlayer avg. price:

$0.23

$0.05 $0.23 $1.00
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Rating:

4.74/10

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Cards like Vanish into Memory in Standard format:

Acrobatic Maneuver

Acrobatic Maneuver

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Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

0.2 /10
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Long Road Home

Long Road Home

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Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

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Siren s Ruse

Siren's Ruse

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Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.

5 /10
--
Essence Flux

Essence Flux

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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

5.2 /10
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Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

7.8 /10
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Illusionist s Stratagem

Illusionist's Stratagem

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Draw a card.

4.4 /10
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Displace

Displace

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Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

0.2 /10
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Titan s Presence

Titan's Presence

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As an additional cost to cast Titan's Presence, reveal a colorless creature card from your hand.

Exile target creature if its power is less than or equal to the revealed card's power.

5.5 /10
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Hour of Glory

Hour of Glory

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Exile target creature. If that creature was a God, its controller reveals his or her hand and exiles all cards from it with the same name as that creature.

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Farm    Market
//

Farm // Market

Instant // Sorcery

Destroy target attacking or blocking creature.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

4.1 /10
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Engulf the Shore

Engulf the Shore

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Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

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Tragic Lesson

Tragic Lesson

Instant

Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

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Galestrike

Galestrike

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Return target tapped creature to its owner's hand.

Draw a card.

3.1 /10
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Chilling Grasp

Chilling Grasp

Instant

Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4.4 /10
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Complete Disregard

Complete Disregard

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Devoid (This card has no color.)

Exile target creature with power 3 or less.

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Forsake the Worldly

Forsake the Worldly

Instant

Exile target artifact or enchantment.

Cycling (, Discard this card: Draw a card.)

0.5 /10
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Disappearing Act

Disappearing Act

Instant

As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

5.1 /10
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Commit    Memory
//

Commit // Memory

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Put target spell or nonland permanent into its owner's library second from the top.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

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Refuse    Cooperate
//

Refuse // Cooperate

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Refuse deals damage to target spell's controller equal to that spell's converted mana cost.

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Grip of the Roil

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Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Tap target creature. It doesn't untap during its controller's next untap step.

Draw a card.

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