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Grixis Charm (Commander 2013 Edition)

Grixis Charm

Commander 2013 Edition — Uncommon

Instant

Grixis Charm is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

Grixis Charm (Commander 2013 Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.23

$0.04 $0.23 $1.35
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Rating:

2.69/10

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Cards like Grixis Charm in Standard format:

Expel from Orazca

Expel from Orazca

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Return target nonland permanent to its owner's hand. If you have the city's blessing, you may put that permanent on top of its owner's library instead.

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Consign    Oblivion
//

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Instant // Sorcery

Return target nonland permanent to its owner's hand.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

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Disappearing Act

Disappearing Act

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As an additional cost to cast Disappearing Act, return a permanent you control to its owner's hand.

Counter target spell.

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Subtle Strike

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Choose one or both

Target creature gets -1/-1 until end of turn.

Put a +1/+1 counter on target creature.

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Winds of Rebuke

Winds of Rebuke

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Return target nonland permanent to its owner's hand. Each player puts the top two cards of his or her library into his or her graveyard.

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Leave in the Dust

Leave in the Dust

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Return target nonland permanent to its owner's hand.

Draw a card.

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Failure    Comply
//

Failure // Comply

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Return target spell to its owner's hand.

//

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Choose a card name. Until your next turn, your opponents can't cast spells with the chosen name.

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Verdant Rebirth

Verdant Rebirth

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Until end of turn, target creature gains "When this creature dies, return it to its owner's hand."

Draw a card.

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Moment of Craving

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Target creature gets -2/-2 until end of turn. You gain 2 life.

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Depths of Desire

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Return target creature to its owner's hand. Create a colorless Treasure artifact token with ", Sacrifice this artifact: Add one mana of any color to your mana pool."

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Perilous Voyage

Perilous Voyage

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Return target nonland permanent you don't control to its owner's hand. If its converted mana cost was 2 or less, scry 2.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Cruel Finality

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Target creature gets -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Invigorated Rampage

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Choose one

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Two target creatures each get +2/+0 and gain trample until end of turn.

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Blinding Fog

Blinding Fog

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Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)

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Ambuscade

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Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

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Dinosaur Stampede

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Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.

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Draw two cards. Then discard a card unless you return a land you control to its owner's hand.

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Return target tapped creature to its owner's hand.

Draw a card.

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

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