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Sphinx of the Steel Wind (Commander 2013 Edition)

Sphinx of the Steel Wind

Commander 2013 Edition — Mythic

Artifact Creature Sphinx

Sphinx of the Steel Wind is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Modern Duel Commander
Commander

Sphinx of the Steel Wind (Commander 2013 Edition)
Price: PaperMTGO

TCGPlayer avg. price:

$0.94

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Rating:

8.52/10

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Cards like Sphinx of the Steel Wind in Standard format:

Combustible Gearhulk

Combustible Gearhulk

Artifact Creature Construct (6/6)

First strike

When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, put the top three cards of your library into your graveyard, then Combustible Gearhulk deals damage to that player equal to the total converted mana cost of those cards.

8.8 /10
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Torrential Gearhulk

Torrential Gearhulk

Artifact Creature Construct (5/6)

Flash

When Torrential Gearhulk enters the battlefield, you may cast target instant card from your graveyard without paying its mana cost. If that card would be put into your graveyard this turn, exile it instead.

9.3 /10
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Noxious Gearhulk

Noxious Gearhulk

Artifact Creature Construct (5/4)

Menace

When Noxious Gearhulk enters the battlefield, you may destroy another target creature. If a creature is destroyed this way, you gain life equal to its toughness.

9 /10
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Accomplished Automaton

Accomplished Automaton

Artifact Creature Construct (5/7)

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

1.1 /10
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Barricade Breaker

Barricade Breaker

Artifact Creature Juggernaut (7/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Barricade Breaker attacks each combat if able.

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Zetalpa  Primal Dawn

Zetalpa, Primal Dawn

Legendary Creature Elder Dinosaur (4/8)

Flying, double strike, vigilance, trample, indestructible

6.9 /10
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Gishath  Sun s Avatar

Gishath, Sun's Avatar

Legendary Creature Dinosaur Avatar (7/6)

Trample, vigilance, haste

Whenever Gishath, Sun's Avatar deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

5 /10
--
Winged Shepherd

Winged Shepherd

Creature Angel (3/3)

Flying, vigilance

Cycling (, Discard this card: Draw a card.)

1.1 /10
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Multiform Wonder

Multiform Wonder

Artifact Creature Construct (3/3)

When Multiform Wonder enters the battlefield, you get (three energy counters).

Pay : Multiform Wonder gains your choice of flying, vigilance, or lifelink until end of turn.

Pay : Multiform Wonder gets +2/-2 or -2/+2 until end of turn.

6.5 /10
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Azor  the Lawbringer

Azor, the Lawbringer

Legendary Creature Sphinx (6/6)

Flying

When Azor, the Lawbringer enters the battlefield, each opponent can't cast instant or sorcery spells during that player's next turn.

Whenever Azor attacks, you may pay . If you do, you gain X life and draw X cards.

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Deathless Ancient

Deathless Ancient

Creature Vampire Knight (4/4)

Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

5 /10
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Demon of Dark Schemes

Demon of Dark Schemes

Creature Demon (5/5)

Flying

When Demon of Dark Schemes enters the battlefield, all other creatures get -2/-2 until end of turn.

Whenever another creature dies, you get (an energy counter).

, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.

8.2 /10
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The Locust God

The Locust God

Legendary Creature God (4/4)

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

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Zacama  Primal Calamity

Zacama, Primal Calamity

Legendary Creature Elder Dinosaur (9/9)

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

: Zacama deals 3 damage to target creature.

: Destroy target artifact or enchantment.

: You gain 3 life.

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Queen s Agent

Queen's Agent

Creature Vampire Scout (3/3)

Lifelink

When Queen's Agent enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

5 /10
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Cataclysmic Gearhulk

Cataclysmic Gearhulk

Artifact Creature Construct (4/5)

Vigilance

When Cataclysmic Gearhulk enters the battlefield, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents he or she controls, then sacrifices the rest.

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Apocalypse Demon

Apocalypse Demon

Creature Demon (0/0)

Flying

Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.

At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.

5.3 /10
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Wakening Sun s Avatar

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Creature Dinosaur Avatar (7/7)

When Wakening Sun's Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.

5 /10
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Goring Ceratops

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Creature Dinosaur (3/3)

Double strike

Whenever Goring Ceratops attacks, other creatures you control gain double strike until end of turn.

5 /10
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Aethertide Whale

Aethertide Whale

Creature Whale (6/4)

Flying

When Aethertide Whale enters the battlefield, you get (six energy counters).

Pay : Return Aethertide Whale to its owner's hand.

6.4 /10
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