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True Name Nemesis (Commander 2013 Edition)

True-Name Nemesis

Commander 2013 Edition — Rare

Creature Merfolk Rogue

True-Name Nemesis is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

True Name Nemesis (Commander 2013 Edition)
Price: PaperMTGO

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$11.47

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Rating:

7.53/10

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Cards like True-Name Nemesis in Standard format:

Living Lore

Living Lore

Creature Avatar (0/0)

As Living Lore enters the battlefield, exile an instant or sorcery card from your graveyard.

Living Lore's power and toughness are each equal to the exiled card's converted mana cost.

Whenever Living Lore deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.

5.4 /10
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Harbinger of the Tides

Harbinger of the Tides

Creature Merfolk Wizard (2/2)

You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)

When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.

7.4 /10
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Thing in the Ice

Thing in the Ice

Creature Horror (0/4)

Defender

Thing in the Ice enters the battlefield with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

8.9 /10
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Glint Nest Crane

Glint-Nest Crane

Creature Bird (1/3)

Flying

When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

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Manic Scribe

Manic Scribe

Creature Human Wizard (0/3)

When Manic Scribe enters the battlefield, each opponent puts the top three cards of his or her library into his or her graveyard.

Delirium At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player puts the top three cards of his or her library into his or her graveyard.

5.8 /10
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Halimar Tidecaller

Halimar Tidecaller

Creature Human Wizard Ally (2/3)

When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand.

Land creatures you control have flying.

6.2 /10
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Nebelgast Herald

Nebelgast Herald

Creature Spirit (2/1)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.

7.8 /10
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Fogwalker

Fogwalker

Creature Spirit (1/3)

Skulk (This creature can't be blocked by creatures with greater power.)

When Fogwalker enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step.

7.6 /10
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Nimble Innovator

Nimble Innovator

Creature Vedalken Artificer (2/2)

When Nimble Innovator enters the battlefield, draw a card.

6 /10
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Janjeet Sentry

Janjeet Sentry

Creature Vedalken Soldier (2/3)

When Janjeet Sentry enters the battlefield, you get (two energy counters).

, Pay : You may tap or untap target artifact or creature.

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Aether Theorist

Aether Theorist

Creature Vedalken Rogue (1/3)

When Aether Theorist enters the battlefield, you get (three energy counters).

, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

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Laboratory Brute

Laboratory Brute

Creature Zombie Horror (3/3)

When Laboratory Brute enters the battlefield, put the top four cards of your library into your graveyard.

6.9 /10
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Stitchwing Skaab

Stitchwing Skaab

Creature Zombie Horror (3/1)

Flying

, Discard two cards: Return Stitchwing Skaab from your graveyard to the battlefield tapped.

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Drunau Corpse Trawler

Drunau Corpse Trawler

Creature Zombie (1/1)

When Drunau Corpse Trawler enters the battlefield, put a 2/2 black Zombie creature token onto the battlefield.

: Target Zombie gains deathtouch until end of turn.

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Wharf Infiltrator

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Creature Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay . If you do, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Rattlechains

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Creature Spirit (2/1)

Flash

Flying

When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.

You may cast Spirit spells as though they had flash.

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Profaner of the Dead

Profaner of the Dead

Creature Naga Wizard (3/3)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Profaner of the Dead exploits a creature, return to their owners' hands all creatures your opponents control with toughness less than the exploited creature's toughness.

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Enlightened Maniac

Enlightened Maniac

Creature Human (0/2)

When Enlightened Maniac enters the battlefield, put a 3/2 colorless Eldrazi Horror creature token onto the battlefield.

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Drownyard Explorers

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Creature Human Wizard (2/4)

When Drownyard Explorers enters the battlefield, investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

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Screeching Skaab

Screeching Skaab

Creature Zombie (2/1)

When Screeching Skaab enters the battlefield, put the top two cards of your library into your graveyard.

5.6 /10
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