Advanced card search Random card
Angelic Field Marshal (Commander 2014)

Angelic Field Marshal

Commander 2014 — Rare

Creature Angel


Lieutenant As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

Her presence on the battlefield can transform an unruly mob into a disciplined army.

Angelic Field Marshal (Commander 2014)
Price: PaperMTGO

TCGPlayer avg. price:


$0.24 $0.66 $1.26
Low Mid High
Buy now! ▶

Loading price data




Rate This:

Cards similar to Angelic Field Marshal:

Heliod  God of the Sun

Heliod, God of the Sun

Legendary Enchantment Creature God (5/6)


As long as your devotion to white is less than five, Heliod isn't a creature. (Each in the mana costs of permanents you control counts toward your devotion to white.)

Other creatures you control have vigilance.

: Create a 2/1 white Cleric enchantment creature token.

9.2 /10
Gate Hound

Gate Hound

Creature Hound (1/1)

Creatures you control have vigilance as long as Gate Hound is enchanted.

2 /10
Sensor Splicer

Sensor Splicer

Creature Artificer (1/1)

When Sensor Splicer enters the battlefield, create a 3/3 colorless Golem artifact creature token.

Golem creatures you control have vigilance.

0.8 /10
Sublime Archangel

Sublime Archangel

Creature Angel (4/3)


Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)

9.5 /10
Nagao  Bound by Honor

Nagao, Bound by Honor

Legendary Creature Human Samurai (3/3)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

5.6 /10
Thraben Doomsayer

Thraben Doomsayer

Creature Human Cleric (2/2)

: Create a 1/1 white Human creature token.

Fateful hour As long as you have 5 or less life, other creatures you control get +2/+2.

8.2 /10
Odric  Lunarch Marshal

Odric, Lunarch Marshal

Legendary Creature Human Soldier (3/3)

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

8 /10
Bastion Protector

Bastion Protector

Creature Human Soldier (3/3)

Commander creatures you control get +2/+2 and have indestructible.

9.3 /10
Aerie Mystics

Aerie Mystics

Creature Bird Wizard (3/3)


: Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)

0.7 /10
Spectral Gateguards

Spectral Gateguards

Creature Spirit Soldier (2/5)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Spectral Gateguards is paired with another creature, both creatures have vigilance.

1.1 /10
Gavony Ironwright

Gavony Ironwright

Creature Human Soldier (1/4)

Fateful hour As long as you have 5 or less life, other creatures you control get +1/+4.

4.9 /10
Riders of Gavony

Riders of Gavony

Creature Human Knight (3/3)


As Riders of Gavony enters the battlefield, choose a creature type.

Human creatures you control have protection from creatures of the chosen type.

6.8 /10
Wakestone Gargoyle

Wakestone Gargoyle

Creature Gargoyle (3/4)

Defender, flying

: Creatures you control with defender can attack this turn as though they didn't have defender.

6.9 /10
Cavalry Master

Cavalry Master

Creature Human Knight (3/3)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.)

4.9 /10


Creature Incarnation (2/2)

First strike

As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.

4.6 /10
Dawnfeather Eagle

Dawnfeather Eagle

Creature Bird (3/3)


When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn.

1.1 /10
Archangel Avacyn

Archangel Avacyn

Legendary Creature Angel (4/4)


Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

9.6 /10
Geist Honored Monk

Geist-Honored Monk

Creature Human Monk (0/0)


Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.

When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

6 /10
Angel of Invention

Angel of Invention

Creature Angel (2/1)

Flying, vigilance, lifelink

Fabricate 2 (When this creature enters the battlefield, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.)

Other creatures you control get +1/+1.

9 /10
Gustrider Exuberant

Gustrider Exuberant

Creature Human Wizard (1/2)


Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

3 /10

© 2017 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site. is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.