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Armistice (Commander 2014)

Armistice

Commander 2014 — rare

Enchantment

Sets Armistice has been printed in:

Armistice (Commander 2014)

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Cards like Armistice in Commander 2014:

Marshals Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

8.5 /10
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Mobilization

Mobilization

Enchantment

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

7.2 /10
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Sacred Mesa

Sacred Mesa

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.

5 /10
$0.18
True Conviction

True Conviction

Enchantment

Creatures you control have double strike and lifelink.

9.5 /10
$3.94
Wolfcallers Howl

Wolfcaller's Howl

Enchantment

At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.

7 /10
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Bad Moon

Bad Moon

Enchantment

Black creatures get +1/+1.

7.8 /10
$1.50
Beastmaster Ascension

Beastmaster Ascension

Enchantment

Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

9.8 /10
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Cathars Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

9.8 /10
~$11
Song of the Dryads

Song of the Dryads

Enchantment — Aura

Enchant permanent
Enchanted permanent is a colorless Forest land.

9.5 /10
$3.94
Flickerwisp

Flickerwisp

Creature — Elemental (3/1)

Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

9.3 /10
$0.18
Grand Abolisher

Grand Abolisher

Creature — Human Cleric (2/2)

During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

9.9 /10
$9.04
Kor Sanctifiers

Kor Sanctifiers

Creature — Kor Cleric (2/3)

Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

3.5 /10
$0.07
Mentor of the Meek

Mentor of the Meek

Creature — Human Soldier (2/2)

Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

9.8 /10
$0.25
Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

8.4 /10
$0.55
Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
$0.12
Containment Priest

Containment Priest

Creature — Human Cleric (2/2)

Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

8.9 /10
$0.37
Hallowed Spiritkeeper

Hallowed Spiritkeeper

Creature — Avatar (3/2)

Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.

8.3 /10
$0.60
Jazal Goldmane

Jazal Goldmane

Legendary Creature — Cat Warrior (4/4)

First strike
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.

9.1 /10
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Kemba Kha Regent

Kemba, Kha Regent

Legendary Creature — Cat Cleric (2/4)

At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.

7.9 /10
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Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

7.6 /10
$0.91

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