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Call to Mind (Commander 2014)

Call to Mind

Commander 2014 — uncommon

Sorcery

Sets Call to Mind has been printed in:

Call to Mind (Commander 2014)

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Rating:

7.17/10

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Cards like Call to Mind in Commander 2014:

Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

7.5 /10
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Compulsive Research

Compulsive Research

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

8.7 /10
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Rite of Replication

Rite of Replication

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.

9.7 /10
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Concentrate

Concentrate

Sorcery

Draw three cards.

6.7 /10
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Dread Return

Dread Return

Sorcery

Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.8 /10
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Profane Command

Profane Command

Sorcery

Choose two —
• Target player loses X life.
• Return target creature card with mana value X or less from your graveyard to the battlefield.
• Target creature gets -X/-X until end of turn.
• Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

8.8 /10
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Aether Gale

Aether Gale

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Return six target nonland permanents to their owners' hands.

9 /10
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Gift of Estates

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.

8.9 /10
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Victimize

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

9.9 /10
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Hunting Triad

Hunting Triad

Tribal Sorcery — Elf

Create three 1/1 green Elf Warrior creature tokens.
Reinforce 3— (, Discard this card: Put three +1/+1 counters on target creature.)

5.5 /10
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Sign in Blood

Sign in Blood

Sorcery

Target player draws two cards and loses 2 life.

9.9 /10
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Black Suns Zenith

Black Sun's Zenith

Sorcery

Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.

9.2 /10
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Cyclonic Rift

Cyclonic Rift

Instant

Return target nonland permanent you don't control to its owner's hand.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

10 /10
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Decree of Justice

Decree of Justice

Sorcery

Create X 4/4 white Angel creature tokens with flying.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Justice, you may pay . If you do, create X 1/1 white Soldier creature tokens.

7.8 /10
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Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

8.9 /10
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Martial Coup

Martial Coup

Sorcery

Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

9.6 /10
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Mutilate

Mutilate

Sorcery

All creatures get -1/-1 until end of turn for each Swamp you control.

9.5 /10
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Praetors Counsel

Praetor's Counsel

Sorcery

Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.

8.8 /10
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Read the Bones

Read the Bones

Sorcery

Scry 2, then draw two cards. You lose 2 life.

9.9 /10
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Rush of Knowledge

Rush of Knowledge

Sorcery

Draw cards equal to the highest mana value among permanents you control.

7.8 /10
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