Compulsive Research
Commander 2014 — common
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
Commander 2014 — common
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
"Four parts molten bronze, yes . . . one part frozen mercury, yes, yes . . . but then what?"
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Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Kicker (You may pay an additional as you cast this spell.)
Draw three cards, then discard two cards. If this spell was kicked, target player discards two cards.
Sorcery
Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Each player discards any number of cards, then draws that many cards.
Draw a card.
Sorcery
Draw three cards. Then discard two cards unless you discard a creature card.
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Sorcery
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Sorcery
Draw two cards. Then discard a card unless you attacked this turn.
Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Sorcery
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
Sorcery
You may pay rather than pay this spell's mana cost.
If the cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
Sorcery
Kicker
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Sorcery
Draw three cards. Then if any player pays , discard three cards.
Sorcery
The controller of target artifact sacrifices it, then reveals cards from the top of their library until they reveal an artifact card. That player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.
Sorcery
Amass Orcs 3, then target player mills X cards, where X is the amassed Army's power. (To amass Orcs 3, put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
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