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Containment Priest (Commander 2014)

Containment Priest

Commander 2014 — rare

Creature — Human Cleric

Containment Priest (Commander 2014)

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8.94/10

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Cards like Containment Priest in Commander 2014:

Whitemane Lion

Whitemane Lion

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Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.

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Grand Abolisher

Grand Abolisher

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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.

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Angel of the Dire Hour

Angel of the Dire Hour

Creature — Angel (5/4)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

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Epochrasite

Epochrasite

Artifact Creature — Construct (1/1)

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

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Flickerwisp

Flickerwisp

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When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

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GeistHonored Monk

Geist-Honored Monk

Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

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Kor Sanctifiers

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Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.

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Mentor of the Meek

Mentor of the Meek

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Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.

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Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

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Sunblast Angel

Sunblast Angel

Creature — Angel (4/5)

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

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Twilight Shepherd

Twilight Shepherd

Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
: When target creature other than Adarkar Valkyrie dies this turn, return that card to the battlefield under your control.

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Celestial Crusader

Celestial Crusader

Creature — Spirit (2/2)

Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.

5.9 /10
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Elvish Visionary

Elvish Visionary

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When Elvish Visionary enters the battlefield, draw a card.

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Fathom Seer

Fathom Seer

Creature — Illusion (1/3)

Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Fathom Seer is turned face up, draw two cards.

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Sun Titan

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Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

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Sylvan Ranger

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When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.

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Willbender

Willbender

Creature — Human Wizard (1/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

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Angelic Field Marshal

Angelic Field Marshal

Creature — Angel (3/3)

Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.

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Fog Bank

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Creature — Wall (0/2)

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

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