Advanced card search Random card
Nomads  Assembly (Commander 2014)

Nomads' Assembly

Commander 2014 — rare

Sorcery

Nomads' Assembly rulings:

2010-06-15: If a spell with rebound that you cast from your hand doesn’t resolve for any reason (due being countered by a spell like Cancel, or because all of its targets are illegal), rebound has no effect. The spell is simply put into your graveyard. You won’t get to cast it again next turn.

2010-06-15: If you cast a spell with rebound from anywhere other than your hand (such as from your graveyard due to Sins of the Past, from your library due to cascade, or from your opponent’s hand due to Sen Triplets), rebound won’t have any effect. If you do cast it from your hand, rebound will work regardless of whether you paid its mana cost (for example, if you cast it from your hand due to Maelstrom Archangel).

2010-06-15: If a replacement effect would cause a spell with rebound that you cast from your hand to be put somewhere else instead of your graveyard (such as Leyline of the Void might), you choose whether to apply the rebound effect or the other effect as the spell resolves.

2010-06-15: Rebound will have no effect on copies of spells because you don’t cast them from your hand.

2010-06-15: If you cast a spell with rebound from your hand and it resolves, it isn’t put into your graveyard. Rather, it’s exiled directly from the stack. Effects that care about cards being put into your graveyard won’t do anything.

2010-06-15: At the beginning of your upkeep, all delayed triggered abilities created by rebound effects trigger. You may handle them in any order. If you want to cast a card this way, you do so as part of the resolution of its delayed triggered ability. Timing restrictions based on the card’s type (if it’s a sorcery) are ignored. Other restrictions are not (such as the one from Rule of Law).

2010-06-15: If you are unable to cast a card from exile this way, or you choose not to, nothing happens when the delayed triggered ability resolves. The card remains exiled for the rest of the game, and you won’t get another chance to cast the card. The same is true if the ability is countered (due to Stifle, perhaps).

2010-06-15: If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

Nomads  Assembly (Commander 2014)

TCGPlayer low price:

$0.44

Buy now! ▶

Loading price data
Loading

Rating:

7.25/10

Rate This:

Still confused?
Here are cards with similar text to Nomads' Assembly:

Lena Selfless Champion

Lena, Selfless Champion

Legendary Creature — Human Knight (3/3)

When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.

7.8 /10
$0.21
Protect the Negotiators

Protect the Negotiators

Instant

Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, create a 1/1 white Soldier creature token.
Counter target spell unless its controller pays for each creature you control.

7.1 /10
$0.06
Indulge  Excess

Indulge // Excess

Sorcery // Sorcery

Whenever a creature you control attacks this turn, create a 1/1 green and white Citizen creature token that's tapped and attacking.

Excess

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn.

7.9 /10
$0.22
Kaya Spirits Justice

Kaya, Spirits' Justice

Legendary Planeswalker — Kaya

Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.
+2: Surveil 2, then exile a card from a graveyard.
+1: Create a 1/1 white and black Spirit creature token with flying.
?2: Exile target creature you control. For each other player, exile up to one target creature that player controls.

4.2 /10
$0.52
Nahiri the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
?2: You may put an Equipment card from your hand or graveyard onto the battlefield.
?10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.

7.5 /10
$0.76
Rammas Echor Ancient Shield

Rammas Echor, Ancient Shield

Legendary Artifact

Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender.
At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

6.7 /10
$1.44
Skycat Sovereign

Skycat Sovereign

Creature — Elemental Cat (1/1)

Flying
Skycat Sovereign gets +1/+1 for each other creature you control with flying.
: Create a 1/1 white Cat Bird creature token with flying.

7.9 /10
$0.17
Visions of Glory

Visions of Glory

Sorcery

Create a 1/1 white Human creature token for each creature you control.
Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.4 /10
$0.16
Alive  Well

Alive // Well

Sorcery // Sorcery

Create a 3/3 green Centaur creature token.
Fuse (You may cast one or both halves of this card from your hand.)

Well

You gain 2 life for each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

3.7 /10
$0.07
Avenger of Zendikar

Avenger of Zendikar

Creature — Elemental (5/5)

When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.

9.9 /10
--
Bat Colony

Bat Colony

Enchantment

When Bat Colony enters the battlefield, create a 1/1 black Bat creature token with flying for each mana from a Cave spent to cast it.
Whenever a Cave enters the battlefield under your control, put a +1/+1 counter on target creature you control.

1.5 /10
$0.02
Crowded Crypt

Crowded Crypt

Artifact

: Add .
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
, , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

9.3 /10
$2.09
Din of the Fireherd

Din of the Fireherd

Sorcery

Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature for each black creature you control, then sacrifices a land for each red creature you control.

4.8 /10
$0.60
Elspeth Tirel

Elspeth Tirel

Legendary Planeswalker — Elspeth

+2: You gain 1 life for each creature you control.
?2: Create three 1/1 white Soldier creature tokens.
?5: Destroy all other permanents except for lands and tokens.

8.2 /10
$1.97
Freyalise Llanowars Fury

Freyalise, Llanowar's Fury

Legendary Planeswalker — Freyalise

+2: Create a 1/1 green Elf Druid creature token with ": Add ."
?2: Destroy target artifact or enchantment.
?6: Draw a card for each green creature you control.
Freyalise, Llanowar's Fury can be your commander.

9.2 /10
$2.17
Hollowhenge Overlord

Hollowhenge Overlord

Creature — Wolf (4/4)

Flash
At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.

8.4 /10
~$14
Horn of Valhalla  Ysgards Call

Horn of Valhalla // Ysgard's Call

Artifact — Equipment // Sorcery — Adventure

Equipped creature gets +1/+1 for each creature you control.
Equip

Ysgard's Call

Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)

8.9 /10
$0.27
Kembas Banner

Kemba's Banner

Artifact — Equipment

For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)
Equipped creature gets +1/+1 for each creature you control.
Equip

7.3 /10
$0.19
Mouth  Feed

Mouth // Feed

Sorcery // Sorcery

Create a 3/3 green Hippo creature token.

Feed

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw a card for each creature you control with power 3 or greater.

6.3 /10
--
Saproling Symbiosis

Saproling Symbiosis

Sorcery

You may cast Saproling Symbiosis as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.)
Create a 1/1 green Saproling creature token for each creature you control.

7.9 /10
$0.39

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.