Silverblade Paladin
Commander 2014 — rare
Creature — Human Knight
Sets Silverblade Paladin has been printed in:
Commander 2014 — rare
Creature — Human Knight
Sets Silverblade Paladin has been printed in:
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Buy now! ▶Creature — Angel (3/3)
Flying
Lieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance.
Creature — Spirit (2/2)
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Flying
Other white creatures get +1/+1.
Legendary Creature — Cat Warrior (4/4)
First strike
: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Creature — Human Soldier (2/2)
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay . If you do, draw a card.
Creature — Human Cleric (2/2)
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Creature — Avatar (3/2)
Vigilance
When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Creature — Human Cleric (2/2)
Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.
Creature — Elemental (3/1)
Flying
When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Creature — Cat Cleric (2/4)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba, Kha Regent.
Creature — Cat (2/2)
Flash
When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Creature — Kor Cleric (2/3)
Kicker (You may pay an additional as you cast this spell.)
When Kor Sanctifiers enters the battlefield, if it was kicked, destroy target artifact or enchantment.
Creature — Human Wizard (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.
Legendary Creature — Elf Warrior (2/2)
: Regenerate another target Elf.
: Elf creatures you control get +3/+3 and gain trample until end of turn.
Creature — Human Monk (0/0)
Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Creature — Angel (5/5)
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Cleric (1/2)
Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.
Creature — Elf Warrior (5/5)
Champion an Elf (When this creature enters the battlefield, sacrifice it unless you exile another Elf you control. When this creature leaves the battlefield, that card returns to the battlefield.)
: Create a 2/2 green Wolf creature token.
Wolves you control have deathtouch.
Creature — Angel (5/4)
Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Creature — Human Wizard (2/1)
When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.
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