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Spoils of Blood (Commander 2014)

Spoils of Blood

Commander 2014 — Rare

Instant

Spoils of Blood is legal in the following formats:

Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Commander

Spoils of Blood (Commander 2014)
Price: PaperMTGO

TCGPlayer avg. price:

$0.40

$0.18 $0.40 $1.20
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Rating:

7.05/10

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Cards like Spoils of Blood in Standard format:

Skulduggery

Skulduggery

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Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.

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Fatal Push

Fatal Push

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Destroy target creature if it has converted mana cost 2 or less.

Revolt Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.

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Supernatural Stamina

Supernatural Stamina

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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

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Scarab Feast

Scarab Feast

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Exile up to three target cards from a single graveyard.

Cycling (, Discard this card: Draw a card.)

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Renegade s Getaway

Renegade's Getaway

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Target permanent gains indestructible until end of turn. Create a 1/1 colorless Servo artifact creature token. (Effects that say "destroy" don't destroy a permanent with indestructible, and if it's a creature, it can't be destroyed by damage.)

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--
Vona s Hunger

Vona's Hunger

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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures he or she controls, rounded up.

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--
Life Goes On

Life Goes On

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You gain 4 life. If a creature died this turn, you gain 8 life instead.

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Dual Shot

Dual Shot

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Dual Shot deals 1 damage to each of up to two target creatures.

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Splendid Agony

Splendid Agony

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Distribute two -1/-1 counters among one or two target creatures.

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Make Obsolete

Make Obsolete

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Creatures your opponents control get -1/-1 until end of turn.

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Precise Strike

Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Vanquish the Weak

Vanquish the Weak

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Destroy target creature with power 3 or less.

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Shed Weakness

Shed Weakness

Instant

Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.

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Without Weakness

Without Weakness

Instant

Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)

Cycling (, Discard this card: Draw a card.)

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Magma Spray

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Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

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Moment of Craving

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Target creature gets -2/-2 until end of turn. You gain 2 life.

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Dark Nourishment

Dark Nourishment

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Dark Nourishment deals 3 damage to target creature or player. You gain 3 life.

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Blossoming Defense

Blossoming Defense

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Target creature you control gets +2/+2 and gains hexproof until end of turn.

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Built to Last

Built to Last

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Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

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Shock

Shock

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Shock deals 2 damage to target creature or player.

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