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True Conviction (Commander 2014)

True Conviction

Commander 2014 — rare

Enchantment

Sets True Conviction has been printed in:

True Conviction (Commander 2014)

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Rating:

9.52/10

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Cards like True Conviction in Commander 2014:

Cathars Crusade

Cathars' Crusade

Enchantment

Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.

9.8 /10
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Infinite Reflection

Infinite Reflection

Enchantment — Aura

Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.

5.2 /10
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Marshals Anthem

Marshal's Anthem

Enchantment

Multikicker (You may pay an additional any number of times as you cast this spell.)
Creatures you control get +1/+1.
When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.

8.5 /10
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Bitter Feud

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Enchantment

As Bitter Feud enters the battlefield, choose two players.
If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.

6 /10
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Mobilization

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Enchantment

Soldier creatures have vigilance.
: Create a 1/1 white Soldier creature token.

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Fools Demise

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Enchantment — Aura

Enchant creature
When enchanted creature dies, return that card to the battlefield under your control.
When Fool's Demise is put into a graveyard from the battlefield, return Fool's Demise to its owner's hand.

5.2 /10
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Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.7 /10
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GeistHonored Monk

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Creature — Human Monk (0/0)

Vigilance
Geist-Honored Monk's power and toughness are each equal to the number of creatures you control.
When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.

8.2 /10
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Sacred Mesa

Sacred Mesa

Enchantment

At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus.
: Create a 1/1 white Pegasus creature token with flying.

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Well of Ideas

Well of Ideas

Enchantment

When Well of Ideas enters the battlefield, draw two cards.
At the beginning of each other player's draw step, that player draws an additional card.
At the beginning of your draw step, draw two additional cards.

8.3 /10
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Nahiri the Lithomancer

Nahiri, the Lithomancer

Legendary Planeswalker — Nahiri

+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it.
?2: You may put an Equipment card from your hand or graveyard onto the battlefield.
?10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip .
Nahiri, the Lithomancer can be your commander.

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Adarkar Valkyrie

Adarkar Valkyrie

Snow Creature — Angel (4/5)

Flying, vigilance
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Angel of the Dire Hour

Angel of the Dire Hour

Creature — Angel (5/4)

Flash
Flying
When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.

7.6 /10
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Requiem Angel

Requiem Angel

Creature — Angel (5/5)

Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.

8.3 /10
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Sunblast Angel

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Creature — Angel (4/5)

Flying
When Sunblast Angel enters the battlefield, destroy all tapped creatures.

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Twilight Shepherd

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Creature — Angel (5/5)

Flying, vigilance
When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.

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Serra Avatar

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Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

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Sun Titan

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Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

9.9 /10
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Silverblade Paladin

Silverblade Paladin

Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

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