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Vampire Hexmage (Commander 2014)

Vampire Hexmage

Commander 2014 — uncommon

Creature — Vampire Shaman

Vampire Hexmage (Commander 2014)

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7.87/10

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Cards like Vampire Hexmage in Commander 2014:

Nantuko Shade

Nantuko Shade

Creature — Insect Shade (2/1)

: Nantuko Shade gets +1/+1 until end of turn.

4.1 /10
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Skirsdag High Priest

Skirsdag High Priest

Creature — Human Cleric (1/2)

Morbid — , Tap two untapped creatures you control: Create a 5/5 black Demon creature token with flying. Activate only if a creature died this turn.

7.3 /10
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Epochrasite

Epochrasite

Artifact Creature — Construct (1/1)

Epochrasite enters the battlefield with three +1/+1 counters on it if you didn't cast it from your hand.
When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)

5.9 /10
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Myr Retriever

Myr Retriever

Artifact Creature — Myr (1/1)

When Myr Retriever dies, return another target artifact card from your graveyard to your hand.

9.8 /10
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Nekrataal

Nekrataal

Creature — Human Assassin (2/1)

First strike
When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can't be regenerated.

6.9 /10
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Bloodgift Demon

Bloodgift Demon

Creature — Demon (5/4)

Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.

9.1 /10
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Drana Kalastria Bloodchief

Drana, Kalastria Bloodchief

Legendary Creature — Vampire Shaman (4/4)

Flying
: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.

7.2 /10
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Evernight Shade

Evernight Shade

Creature — Shade (1/1)

: Evernight Shade gets +1/+1 until end of turn.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

5.1 /10
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Flesh Carver

Flesh Carver

Creature — Human Wizard (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.

4.9 /10
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Fog Bank

Fog Bank

Creature — Wall (0/2)

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

8.9 /10
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Gray Merchant of Asphodel

Gray Merchant of Asphodel

Creature — Zombie (2/4)

When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each in the mana costs of permanents you control counts toward your devotion to black.)

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Morkrut Banshee

Morkrut Banshee

Creature — Spirit (4/4)

Morbid — When Morkrut Banshee enters the battlefield, if a creature died this turn, target creature gets -4/-4 until end of turn.

2.4 /10
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Overseer of the Damned

Overseer of the Damned

Creature — Demon (5/5)

Flying
When Overseer of the Damned enters the battlefield, you may destroy target creature.
Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.

9.1 /10
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Reaper from the Abyss

Reaper from the Abyss

Creature — Demon (6/6)

Flying
Morbid — At the beginning of each end step, if a creature died this turn, destroy target non-Demon creature.

8.4 /10
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Shriekmaw

Shriekmaw

Creature — Elemental (3/2)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

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Willbender

Willbender

Creature — Human Wizard (1/2)

Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Willbender is turned face up, change the target of target spell or ability with a single target.

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Abyssal Persecutor

Abyssal Persecutor

Creature — Demon (6/6)

Flying, trample
You can't win the game and your opponents can't lose the game.

8.1 /10
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Azure Mage

Azure Mage

Creature — Human Wizard (2/1)

: Draw a card.

4 /10
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Butcher of Malakir

Butcher of Malakir

Creature — Vampire Warrior (5/4)

Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.

9.7 /10
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Containment Priest

Containment Priest

Creature — Human Cleric (2/2)

Flash
If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead.

8.9 /10
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