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White Sun s Zenith (Commander 2014)

White Sun's Zenith

Commander 2014 — Rare

Instant

White Sun's Zenith is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander

White Sun s Zenith (Commander 2014)
Price: PaperMTGO

TCGPlayer avg. price:

$0.32

$0.10 $0.32 $1.60
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Cards like White Sun's Zenith in Standard format:

Acrobatic Maneuver

Acrobatic Maneuver

Instant

Exile target creature you control, then return that card to the battlefield under its owner's control.

Draw a card.

6.7 /10
$0.13
Long Road Home

Long Road Home

Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

6.8 /10
$0.15
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.5 /10
$0.15
Eerie Interlude

Eerie Interlude

Instant

Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

5 /10
$0.75
Expose Evil

Expose Evil

Instant

Tap up to two target creatures.

Investigate. (Put a colorless Clue artifact token onto the battlefield with ", Sacrifice this artifact: Draw a card.")

6.2 /10
$0.14
Inspired Charge

Inspired Charge

Instant

Creatures you control get +2/+1 until end of turn.

3.5 /10
$0.15
Blessed Alliance

Blessed Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Target player gains 4 life.

Untap up to two target creatures.

Target opponent sacrifices an attacking creature.

8.9 /10
$0.79
Borrowed Grace

Borrowed Grace

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Creatures you control get +2/+0 until end of turn.

Creatures you control get +0/+2 until end of turn.

6.4 /10
$0.14
Celestial Flare

Celestial Flare

Instant

Target player sacrifices an attacking or blocking creature.

5 /10
$0.14
Pressure Point

Pressure Point

Instant

Tap target creature.

Draw a card.

5.5 /10
$0.14
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

6.2 /10
$0.14
Silverstrike

Silverstrike

Instant

Destroy target attacking creature. You gain 3 life.

6.8 /10
$0.21
Encircling Fissure

Encircling Fissure

Instant

Prevent all combat damage that would be dealt this turn by creatures target opponent controls.

Awaken 2 (If you cast this spell for , also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

5.7 /10
$0.19
Smite the Monstrous

Smite the Monstrous

Instant

Destroy target creature with power 4 or greater.

4.8 /10
$0.15
Make a Stand

Make a Stand

Instant

Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

5.3 /10
$0.15
Puncturing Light

Puncturing Light

Instant

Destroy target attacking or blocking creature with power 3 or less.

5.5 /10
$0.14
Dazzling Reflection

Dazzling Reflection

Instant

You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.

7.3 /10
$0.14
Gideon s Reproach

Gideon's Reproach

Instant

Gideon's Reproach deals 4 damage to target attacking or blocking creature.

6.2 /10
$0.15
Divine Verdict

Divine Verdict

Instant

Destroy target attacking or blocking creature.

4.6 /10
$0.15
Give No Ground

Give No Ground

Instant

Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.

6 /10
$0.15

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