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Cold Eyed Selkie (Commander 2015)

Cold-Eyed Selkie

Commander 2015 — rare

Creature — Merfolk Rogue

Cold-Eyed Selkie rulings:

There are no rulings for Cold-Eyed Selkie.

Cold Eyed Selkie (Commander 2015)

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Book Devourer

Book Devourer

Creature — Beast (4/5)

Trample
Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

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Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
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Diviner Spirit

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Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.

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GlintEye Nephilim

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Creature — Nephilim (2/2)

Whenever Glint-Eye Nephilim deals combat damage to a player, draw that many cards.
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Hunter's Insight

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Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

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Hunters Prowess

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Neheb Dreadhorde Champion

Neheb, Dreadhorde Champion

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Whenever Neheb, Dreadhorde Champion deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.

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Robe of the Archmagi

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Whenever equipped creature deals combat damage to a player, you draw that many cards.
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Sergeant John Benton

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Legendary Creature — Human Soldier (2/4)

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Xyris the Writhing Storm

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Legendary Creature — Snake Leviathan (3/5)

Flying
Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token.
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Zombie Cheese Magician

Zombie Cheese Magician

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— Whenever this creature deals combat damage to a player, draw that many cards.
— 3/3
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Captain Nghathrod

Captain N'ghathrod

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Horrors you control have menace.
Whenever a Horror you control deals combat damage to a player, that player mills that many cards.
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Crosstown Courier

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Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

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Doomskar Warrior

Doomskar Warrior

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Backup 1
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Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

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Dream Pillager

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Dreamstealer

Dreamstealer

Creature — Human Wizard (1/2)

Menace
Whenever Dreamstealer deals combat damage to a player, that player discards that many cards.
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Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

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Flamewar Brash Veteran  Flamewar Streetwise Operative

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More Than Meets the Eye (You may cast this card converted for .)
Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.
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Creature — Beast (4/3)

Hexproof from black
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Vigilance, trample, haste
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