Advanced card search Random card
Faith s Fetters (Commander 2015)

Faith's Fetters

Commander 2015 — Common

Enchantment Aura

Enchant permanent

When Faith's Fetters enters the battlefield, you gain 4 life.

Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.

Faith s Fetters (Commander 2015)
Price: PaperMTGO

TCGPlayer avg. price:

$0.18

$0.10 $0.18 $0.90
Low Mid High
Buy now! ▶

Loading price data

Loading

Rating:

5/10

Rate This:

Cards similar to Faith's Fetters:

Soaring Hope

Soaring Hope

Enchantment Aura

Enchant creature

When Soaring Hope enters the battlefield, you gain 3 life.

Enchanted creature has flying.

: Put Soaring Hope on top of its owner's library.

3 /10
$0.15
Luminous Wake

Luminous Wake

Enchantment Aura

Enchant creature

Whenever enchanted creature attacks or blocks, you gain 4 life.

6.6 /10
$0.20
Lightform

Lightform

Enchantment

When Lightform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Lightform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and lifelink.

6 /10
$0.20
Hobble

Hobble

Enchantment Aura

Enchant creature

When Hobble enters the battlefield, draw a card.

Enchanted creature can't attack.

Enchanted creature can't block if it's black.

6.8 /10
$0.17
Caribou Range

Caribou Range

Enchantment Aura

Enchant land you control

Enchanted land has ", : Put a 0/1 white Caribou creature token onto the battlefield."

Sacrifice a Caribou token: You gain 1 life.

4.8 /10
$0.35
Righteous Cause

Righteous Cause

Enchantment

Whenever a creature attacks, you gain 1 life.

5 /10
$0.28
Knightly Valor

Knightly Valor

Enchantment Aura

Enchant creature

When Knightly Valor enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield. (Attacking doesn't cause it to tap.)

Enchanted creature gets +2/+2 and has vigilance.

5.3 /10
$0.21
Prison Term

Prison Term

Enchantment Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.

7.6 /10
$1.21
Noble Stand

Noble Stand

Enchantment

Whenever a creature you control blocks, you gain 2 life.

6 /10
$0.19
Security Blockade

Security Blockade

Enchantment Aura

Enchant land

When Security Blockade enters the battlefield, put a 2/2 white Knight creature token with vigilance onto the battlefield.

Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

5.4 /10
$0.19
Orim s Prayer

Orim's Prayer

Enchantment

Whenever one or more creatures attack you, you gain 1 life for each attacking creature.

7.9 /10
$0.22
Faith Unbroken

Faith Unbroken

Enchantment Aura

Enchant creature you control

When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.

Enchanted creature gets +2/+2.

6 /10
$0.18
Sage s Reverie

Sage's Reverie

Enchantment Aura

Enchant creature

When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature.

Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.

5.7 /10
$0.20
Unquestioned Authority

Unquestioned Authority

Enchantment Aura

Enchant creature

When Unquestioned Authority enters the battlefield, draw a card.

Enchanted creature has protection from creatures.

8.4 /10
$0.36
Farmstead

Farmstead

Enchantment Aura

Enchant land

Enchanted land has "At the beginning of your upkeep, you may pay . If you do, you gain 1 life."

2.7 /10
~$183
Moonlit Wake

Moonlit Wake

Enchantment

Whenever a creature dies, you gain 1 life.

6 /10
$0.23
Ritual of Steel

Ritual of Steel

Enchantment Aura

Enchant creature

When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +0/+2.

3.5 /10
$0.16
Isolation Zone

Isolation Zone

Enchantment

When Isolation Zone enters the battlefield, exile target creature or enchantment an opponent controls until Isolation Zone leaves the battlefield. (That permanent returns under its owner's control.)

6.9 /10
$0.15
Vigil for the Lost

Vigil for the Lost

Enchantment

Whenever a creature you control dies, you may pay . If you do, you gain X life.

3.7 /10
$0.20
Pentarch Ward

Pentarch Ward

Enchantment Aura

Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn't remove Pentarch Ward.

7.5 /10
$0.18

© 2016 MTG Assist • DisclaimerTerms of Use / Privacy PolicyContact MTG AssistLogin

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities. Articles and comments are user-submitted and do not represent official endorsements of this site.

MTGAssist.com is not affiliated with the mobile app "MTG Assist" or Kiiwi Up.