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Illusory Ambusher (Commander 2015)

Illusory Ambusher

Commander 2015 — uncommon

Creature — Cat Illusion

Illusory Ambusher (Commander 2015)

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6.88/10

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Cards like Illusory Ambusher in Commander 2015:

Arjun the Shifting Flame

Arjun, the Shifting Flame

Legendary Creature — Sphinx Wizard (5/5)

Flying
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

6.9 /10
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Broodbirth Viper

Broodbirth Viper

Creature — Snake (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Broodbirth Viper deals combat damage to a player, you may draw a card.

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Ninja of the Deep Hours

Ninja of the Deep Hours

Creature — Human Ninja (2/2)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

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Lone Revenant

Lone Revenant

Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

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Mulldrifter

Mulldrifter

Creature — Elemental (2/2)

Flying
When Mulldrifter enters the battlefield, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

9.9 /10
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Talrand Sky Summoner

Talrand, Sky Summoner

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Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

9.8 /10
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Gigantoplasm

Gigantoplasm

Creature — Shapeshifter (0/0)

You may have Gigantoplasm enter the battlefield as a copy of any creature on the battlefield, except it has ": This creature has base power and toughness X/X."

7.2 /10
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ColdEyed Selkie

Cold-Eyed Selkie

Creature — Merfolk Rogue (1/1)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.

9.4 /10
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Prime Speaker Zegana

Prime Speaker Zegana

Legendary Creature — Merfolk Wizard (1/1)

Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.

9 /10
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Ezuri Claw of Progress

Ezuri, Claw of Progress

Legendary Creature — Phyrexian Elf Warrior (3/3)

Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.

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Melek Izzet Paragon

Melek, Izzet Paragon

Legendary Creature — Weird Wizard (2/4)

Play with the top card of your library revealed.
You may cast instant and sorcery spells from the top of your library.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

8.5 /10
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Mizzix of the Izmagnus

Mizzix of the Izmagnus

Legendary Creature — Goblin Wizard (2/2)

Whenever you cast an instant or sorcery spell with mana value greater than the number of experience counters you have, you get an experience counter.
Instant and sorcery spells you cast cost less to cast for each experience counter you have.

8.2 /10
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Mystic Snake

Mystic Snake

Creature — Snake (2/2)

Flash
When Mystic Snake enters the battlefield, counter target spell.

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EtheriumHorn Sorcerer

Etherium-Horn Sorcerer

Artifact Creature — Minotaur Wizard (3/6)

: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

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Fate Unraveler

Fate Unraveler

Enchantment Creature — Hag (3/4)

Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.

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Psychosis Crawler

Psychosis Crawler

Artifact Creature — Phyrexian Horror (0/0)

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.

9.8 /10
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Banshee of the Dread Choir

Banshee of the Dread Choir

Creature — Spirit (4/4)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

6.5 /10
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Centaur Vinecrasher

Centaur Vinecrasher

Creature — Plant Centaur (1/1)

Trample
Centaur Vinecrasher enters the battlefield with a number of +1/+1 counters on it equal to the number of land cards in all graveyards.
Whenever a land card is put into a graveyard from anywhere, you may pay . If you do, return Centaur Vinecrasher from your graveyard to your hand.

6.1 /10
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Cloudthresher

Cloudthresher

Creature — Elemental (7/7)

Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

5.2 /10
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Corpse Augur

Corpse Augur

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When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.

8.6 /10
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